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Version: GeckoLib5

Blockbench GeckoLib Plugin Setup

GeckoLib uses a custom Blockbench plugin to make and export models and animations.

Installation

To use the plugin, you'll need to install it from the Blockbench plugins browser:

  1. Click File
  2. In the dropdown menu, click Plugins
  3. In the popup window that opens; swap to the Available tab, and search for GeckoLib
  4. Find the GeckoLib Models & Animations plugin, and click the + Install button on the right.

GeckoLib Plugin Installation

Then you can close the plugins window, and you're ready to go!
See the additional settings section below for additional options; or move to the Plugin Usage page to learn how to use the plugin.

Additional Settings

The GeckoLib Blockbench plugin comes with a few additional optional settings that can be managed if wanted.

These settings can be found in the Settings tab of the GeckoLib plugin window.

SettingTypeDescription
Auto-compute block/item particle textureToggleWhen exporting item display settings from Blockbench, attempt to auto-create the particle texture reference for Minecraft to use
Bake in bezier keyframesToggleWhen true, forces Blockbench to export bezier-interpolated keyframes as discrete keyframes using linear interpolation, instead of bezier interpolation
Always show display tabToggleForce the display settings tab to be always visible, regardless of GeckoLib model type
Remember file export locationsToggleWhen true, Blockbench will remember the filepath of exported assets, so that it can automatically re-locate that path when exporting again. Puts the full filepath in the .bbmodel file
Default Mod IDTextSet a default Mod ID for geckolib models, used by the plugin for exporting texture and asset paths

GeckoLib Plugin Settings